8/20/2023 0 Comments Virtual audio cable lite![]() Why is it useful? Because each sink has its own monitor. In the first two lines, we create "virtual sinks." A virtual sink is a sink that just passes audio along to another sink. Okay, let me break down what is going on here. Load-module module-echo-cancel aec_method=webrtc source_name=aec_mic source_master=nt5 sink_name=to_obsaec sink_master=to_obs use_master_format="true" aec_args="analog_gain_control=0\ digital_gain_control=1" Load-module module-virtual-source source_name=from_obs master=from_obs.monitor source_properties=scription=From_OBS Load-module module-null-sink sink_name=from_obs sink_properties=scription="OBS\ monitor\ sink" Load-module module-virtual-sink master=speakers use_volume_sharing=no sink_name=to_obsmon sink_properties=scription="To_OBS\ (Monitored)" Load-module module-virtual-sink master=speakers use_volume_sharing=no sink_name=to_obs sink_properties=scription=To_OBS In my example, my real microphone is called nt5 and my speakers are called something complicated, so I'll just call them speakers here for simplicity. Also a reminder that to kill pulseaudio, you can run pulseaudio -k, and then it will re-read your new default.pa when it restarts (which may be automatic for many configurations). Note that to test this out, you can paste these into pacmd if you want to test things out. So then this is what you need to put in ~/.config/pulse/default.pa. ![]() Instead, we'll have pulseaudio direct both to_obs and to_obsmon to your speakers, and will send the audio output of OBS just to zoom, not to any real devices. So while in an ideal world you would have two audio output streams from OBS, send one to zoom and both to your speakers, we are going to have to approach this differently. The complication here is that the only way to get sound out of OBS is through the monitor device, and there is only one. from_obs will be a source for sound coming out of OBS.You would use this, for example, if you were were playing a video for people in your zoom chat, and want the audio both recorded and sent upstream. to_obsmon will go to OBS to be recorded and sent back upstream.This will be used for audio from your videoconference, which you don't want to send back upstream. to_obs will be a new sink that goes to OBS and is recorded in OBS, but where the sound is not sent upstream.Basically what we need to do is create 2 new sinks and one new source. It does not store any personal data.Here is how I accomplish this using pulseaudio. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. VAC’s are a great tool for accomplishing these needs and more. Maybe you’ve got a producer that you don’t want your stream to hear or maybe you just don’t want your stream to hear your rowdy friends over Discord. VAC’s allow you to separate different audio sources from each other and then control which ones actually get fed into your stream. But there must be a way to do this, right? One way is through a “VAC” or Virtual Audio Cable. By default, you can’t accomplish this when you capture your computer’s audio since you’re essentially capturing everything at once. Learn more about how to stream mobile games on Twitch with our step-by-step guide.Ī common question that comes up from newer streamers is, “how can I split my game audio and my voice chat?”. However, in recent years, mobile gaming platforms have taken a rise by delivering engaging gaming/viewing experiences, smooth performance and refresh rates for users. In the past, PC, Xbox and PlayStation have dominated the gaming market with better viewing angles, widescreen ratios and vibrant graphics. If you’re looking for Mac OS compatible software, you can get a similar effect with Soundflower For help with Virtual Audio Cable please reach out to VB-Audio here. Note: While we suggest utilizing Virtual Audio cable where necessary and when applicable, we’re unfortunately unable to support any technical issues with the software.
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